Aesthetics before Communists

I was going to make a comment about how I’ve played games with good aesthetics that have bad mechanics/balance, but never the other way around. I stopped, but not because I found examples of the other way around (which I did).

I stopped because I remembered that once upon a time, SJWs basically didn’t exist in videogames, and bad aesthetics were just a result of the art being done by non-artists or because of technical limitations.



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