A section transcript from League of Legends Season 3 World Championship, Group Stage Day 6. The analyst desk, in this scene consisting of Rivington, Jatt, MonteCristo, Krepo, and Doublelift, have a short discussion on tilting. On the YouTube VOD this occurs at ~5:20:00.
R – Jatt, coming in time after time again with Vulcun having that thing weighing in the back of their mind, the fact that these games don’t go in their favor after a mistake, how does that play into your game?
J – I feel like a mistake of this magnitude only happens after an incredibly trying mental week for them because after that victory, and you can disagree with this if you want, their first game victory over Fnatic, it felt like every Vulcun game was a little downhill from there because I don’t think they were mentally recovering from their losses and it affected their decision-making.
K – Then again this is something that should be textbook for a team. Knowing, from a team that wastes so many games on baron as myself, you have to realize you [should] never go for a baron that leads to a fifty-fifty when ahead so these situations don’t occur. You need to know whether you’re going to rush the baron down or you stop them, there can’t be an in-between. If there’s an in-between the strategy is wrong, even if it works out in the end.
D – Well the most consistent thing about Vulcun throughout LCS and even in my personal scrims against Vulcun, they will either make this horrible throw happen, or mistake happen I should say, and then they’ll go completely on tilt and lose the rest of the game, or they won’t make it and they’ll just crush. But most of the time when it does happen and they do make this mistake, they definitely go on tilt. You can tell by the way that they’re handling the game how many rookie mistakes they make: people getting caught, bad teamfights, bad engages, even poor warding. They’re not even out of the game at this point, they’re just a few thousand gold behind. They don’t have to lose all these towers, they don’t have to lose all these teamfights. I feel like whatever happens after they do it they just mentally [think] “Oh my god it happened AGAIN? This sucks” and then they can’t think about the game properly.
K – And the reason we’re so adamant about this is we don’t want to bash Vulcun. They just play the game so well in the early game. They have really good picks all around, Mancloud playing phenomal midlane at times… and then they just don’t transition well. There’s always that little communication error in the midgame that has such a huge impact on them.
R – So let’s talk about that little communication error and something that comes off of a lot and that’s going on tilt. Something we don’t talk about a lot, Monte feel free to talk about it from an outer perspective on your team as well. The highs and the lows of tilt, how does it affect the game, either one, Doublelift go ahead and start, what are the factors that you lose out on when you go on tilt?
D – One of the biggest things you can’t really tell is communication. When you’re in a bad mood and you’re just tunnelvision on wow this sucks or i’m feeding or oh we just threw the game you’re not inclined to communicate as much as if you’re positive oh my god we’re in control of this game i feel so good we just need to snowball this momentum. so when you’re feeling down, communication is bad, mechanically i don’t think there’s any difference when being on tilt, but in terms of synergy with your team, making decisions and communication, it all just goes down the drain.
M – Specifically, and you know I’ve been in a lot of CLG games to listen to their voice comm, what specifically happens is that the planning falls apart. So it’s not necessarily the fact that the players aren’t giving each other the same information, but it’s difficult to formulate a plan of action in order to retake control of the game.
R – Someone calls Blue 42 and nobody moves.
K – What you have to avoid is scapegoating. Even if someone facechecks a brush at level 1, it happened. There’s no way you can turn back the game, even a good Zilean will never be able to turn back time, bad pun, but yeah anyways. It’s so hard especially in these high pressure tournament matches [when] everything’s on the line. You prepare for weeks, and then somebody makes a mistake, and a good team will not blame them for that. A coach will blame him after the game but not during the game.
J – I think you can sum up tilting a little bit with the difference between forwards and backwards thinking because after you make a mistake, you’re so inclined to say, “We shouldn’t have done this”, “If this wouldn’t have happened we would’ve been winning”, “Man why did we” over and over again – That is completely irrelevant within the context of the game, but so many teams I listen to constantly play the blame game within the match you have to drop that immediately and always be forward thinking in every aspect of every game and that doesnt happen once you make a mistake
R – Monte I know you’re itching but we gotta move.
M – I am itching; I just want to say something that’s been impressing me has been Fnatic, because when we’ve seen them behind early, they have a plan about how to get back into it. Especially that game they played against Ozone, and it looked like Ozone was cruising, and yet they set up those brush picks. They find ways to win, they always have those little Fnatic brush hiding plans. And that I think says a lot about the team, and how deep they can go in this tournament.